

#include "Entity.h"


CEntity::CEntity(void)
{
}


CEntity::~CEntity(void)
{
}

void CEntity::Initialize( void )
{
	
}
void CEntity::Update( float dT )
{

}
void CEntity::Render( void )
{

}
void CEntity::GetType( void ) const
{

}
RECT CEntity::GetRect( void ) const
{
	RECT r = { 0, 0, 0, 0 };
	return r;
}
void CEntity::HandleCollision( const IEntity* pOther )
{

}
void CEntity::AddRef( void )
{

}
void CEntity::Release( void )
{

}